export const buffs = {
  "行者之心4": {
    title: "行者4：重击的暴击率提高30%",
    data: {
      a2Cpct: 30
    }
  },
  "勇士之心4": {
    title: "勇士4：对生命值高于50%的敌人，造成的伤害增加30%",
    data: {
      dmg: 30
    }
  },
  "武人2": {
    title: "武人2: 普攻与重击造成的伤害提高15%",
    data: {
      aDmg: 15,
      a2Dmg: 15
    }
  },
  "武人4": {
    title: "武人4：施放元素战技后的8秒内，普攻和重击伤害提升25%",
    data: {
      aDmg: 25,
      a2Dmg: 25
    }
  },
  "战狂4": {
    title: "战狂4：生命值低于70%时，暴击率提升24%",
    data: {
      cpct: 24
    }
  },
  "染血的骑士道4": {
    title: "染血4：击败敌人后的10秒内，重击造成的伤害提升50%",
    data: {
      a2Dmg: 50
    }
  },
  "角斗士的终幕礼4": {
    check: ({ weaponType }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponType),
    title: "角斗4：角色普通攻击造成的伤害提高35%",
    data: {
      aDmg: 35
    }
  },
  "流浪大地的乐团4": {
    check: ({ weaponType }) => ['法器', '弓'].includes(weaponType),
    title: "乐团4：角色重击造成的伤害提高35%",
    data: {
      a2Dmg: 35
    }
  },
  "苍白之火4": {
    title: "苍白4：2层提高18%攻击力，物理伤害额外提高25%",
    data: {
      atkPct: 18,
      phy: 25
    }
  },
  "赌徒2": {
    title: "赌徒2：元素战技造成的伤害提升20%",
    data: {
      eDmg: 20
    }
  },
  "悠古的磐岩4": {
    title: "磐岩4：获得元素反应晶片，对应元素伤害提高35%",
    data: {
      dmg: 35
    }
  },
  "炽烈的炎之魔女4": {
    check: ({ element }) => element === "火",
    title: "魔女4：蒸发、融化伤害提高15%，[buffCount]层额外提高[dmg]%火元素伤害加成",
    data: {
      zf: 15,
      rh: 15,
      dmg: ({ params }) => (params.monv || 1) * 7.5,
      buffCount: ({ params }) => params.monv || 1
    }
  },
  "昔日宗室之仪2": {
    title: "宗室2：元素爆发造成的伤害提升20%",
    data: {
      qDmg: 20
    }
  },
  "昔日宗室之仪4": {
    title: "宗室4：施放元素爆发后，攻击力提升20%",
    check: ({ currentTalent }) => !currentTalent || currentTalent === "q",
    data: {
      atkPct: 20
    }
  },
  "冰风迷途的勇士4": {
    check: ({ element }) => element === "冰",
    title: "冰套4：攻击处于冰元素影响下的敌人时，暴击率提高20%",
    data: {
      cpct: 20
    }
  },
  "沉沦之心4": {
    check: ({ element }) => element === "水",
    title: "水套4：施放元素战技后，普攻与重击伤害提高30%",
    data: {
      aDmg: 30,
      a2Dmg: 30
    }
  },
  "冰之川与雪之砂4": {
    title: "冰雪4：融化加成提高15%，释放元素爆发后，冰伤提高30%",
    data: {
      rh: 15,
      dmg: 30
    }
  },
  "追忆之注连4": {
    title: "追忆4：施放元素战技后，普通攻击、重击、下落攻击造成的伤害提高50%",
    data: {
      aDmg: 50,
      a2Dmg: 50,
      a3Dmg: 50
    }
  },
  "逆飞的流星4": {
    title: "逆飞4：处于护盾庇护下时，获得40%普攻和重击伤害加成",
    data: {
      aDmg: 40,
      a2Dmg: 40
    }
  },
  "平息鸣雷的尊者4": {
    check: ({ element }) => element === "雷",
    title: "平雷4：对处于雷元素影响下的敌人造成的伤害提升35%",
    data: {
      dmg: 35
    }
  },
  "渡过烈火的贤人4": {
    check: ({ element }) => element === "火",
    title: "渡火4：对处于火元素影响下的敌人造成的伤害提升35%",
    data: {
      dmg: 35
    }
  },
  "教官4": {
    title: "教官4：触发元素反应后，队伍中所有角色的元素精通提高120点",
    data: {
      mastery: 120
    }
  },
  "千岩牢固4": {
    title: "千岩4：元素战技命中敌人后，攻击力提升20%",
    data: {
      atkPct: 20
    }
  },
  "绝缘之旗印4": {
    title: "绝缘4：基于元素充能效率提高元素爆发[qDmg]%伤害",
    data: {
      qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25)
    }
  },
  "华馆梦醒形骸记4": {
    title: "华馆4：满层获得24%防御及24%岩伤加成",
    sort: 0,
    data: {
      defPct: 24,
      dmg: 24
    }
  },
  "辰砂往生录4": {
    title: "辰砂4：满层提高48%攻击力",

    data: {
      atkPct: 48
    }
  },
  "来歆余响4": {
    title: "余响4：触发提高普攻[aPlus]伤害",
    data: {
      aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.7
    }
  },
  "被怜爱的少女4": {
    title: "少女4：施放元素战技或元素爆发后，受治疗效果加成提高20%",
    data: {
      healInc: 20
    }
  }
}